Sims 2 Custom Hair Color
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Said I should post what I know about sim genetics, so I made this guide to hair color inheritance. I'm not an expert on this, but everything I've read indicates that I understand it correctly. So, onward!Sim Genetics and Predicting Hair ColorEvery sim has two genes, called alleles, that determine his or her hair color—one from each parent. Blond and red hair alleles are recessive, and brown and black hair alleles are dominant, meaning they can overpower blond and red alleles. Sims obviously only display one hair color, but they can carry the genes for other hair colors, and pass them on to their children.To show how this works, I'll go through a few generations of a hypothetical legacy.
For simplicity, the founder and all the heirs in this legacy will be female and marry men, though all of this applies regardless of gender.Generation 1So you create a female legacy founder with blond hair. Her alleles for hair color will look like this: bld bld.
Both her alleles are for blond hair, because all CAS sims and (almost) all NPCs only have genes for the hair color they display. They are written in lowercase letters to indicate that blond hair is recessive.She falls in love with a handsome black-haired townie ( BLK BLK) and decides to have kids.Generation 2To figure out what color the kids' hair will be, we can use a Punnett square, which is just a chart of all the possibilities. The mother's alleles are on one side, and the father's are on the other, and the square shows all the possible combinations of alleles the children could get.In this generation, every child will end up with one black allele and one blond allele, but since black hair is dominant, every child will have black hair. Kinda disappointing if you were hoping for blond children. But don't worry—the next generation will be more interesting.Generation 3One of the kids, with black hair and a recessive blond allele ( BLK bld), goes and finds a blond townie ( bld bld) to have babies with.
What color hair will the babies have?This time, some of the kids will be able to get two blond alleles, meaning that they'll have blond hair. So the chances of hair colors are as follows:Black: 50%Blond: 50%Generation 4Let's say you choose another black-haired heir ( BLK bld) to give birth to the next generation. This time, she meets a dashing redhead ( red red). Here's how their babies will turn out:Some kids will have black hair, while the others will end up with alleles for both blond and red. Since blond and red are both recessive, these kids could have either blond or red hair; the game will decide at random, with a 50-50 chance of either.
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The chances for this generation:Black: 50%Blond: 25%Red: 25%Generation 5This time, you pick a redheaded ( bld red) heir who marries a townie with brown hair ( BRN BRN):Because both red and blond are recessive while brown is dominant, all of the kids for this generation will have brown hair.Generation 6There are only two situations in The Sims 2 in which a child of any hair color is possible. They are:BRN bld x BLK redandBRN red x BLK bldSo, at this point in the legacy, you decide to try that out, so you have your brunette ( BRN bld) heir marry another sim, with black hair ( BLK red), who was born in-game and has a recessive red allele. It's against legacy rules, but you don't care. Here's how their children could turn out:As with bld red sims, those with the alleles BRN BLK can have either black or brown hair.
So, the chances of hair colors for the whole generation are:Black: 37.5%Brown: 37.5%Blond: 12.5%Red: 12.5%Ta da!That's the end of this example. You can use the ever-exciting Punnett squares to predict hair color for your sims, and to choose their mates strategically if you're looking for certain colors.Also, eye color! Eye color works the same way as hair color for sims. Brown and dark blue are dominant, while green, grey, and light blue are recessive. With this knowledge, you should be able to predict eye color in the same way.Tell me if you have any questions, or if I've made any mistakes!
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These work differently.The face is made up of parts: brow, eyes, nose, cheek, cheekbones, jaw, ears, and one or two more that I'm forgetting. Each sim will have some of these set as dominant - it can be none, it can be all of them.Also, each of these parts generally has a different - usually 60/40 - chance of being inherited, based on gender, if they are not dominant anyway. I think eyes and noses are generally slightly more likely to be inherited from the mother, but I may be making that up.So, if you have a mother that has a marked-dominant nose and ears, and a father with marked-dominant nose and jaw and cheekbones, the kid will get the mother's ears, the father's jaw and cheekbones, the game will toss a coin for the nose, and the rest of the features will be randomly distributed, influenced by the varying chances for gender.Of course, if the mother and father have complementing dominant facial traits, you will get kids that look like clones of each other. There's nothing you can do about it (outside of editing with SimPE).That's - approximately - it. You can set the dominant features in SimPE: there's a line that will have some of them written in already, you just add to or subtract from it.More details can be found at MTS2, if you search the forums. Thanks for posting this.
I actually have a question pertaining to this. Here's how my legacy (not a 'legacy' but whatever) has gone:CAS female with BRN hair married CAS male with bld hairall children were BRN bld, showing BRN of course.BRN bld male heir married CAS female with red hairhere's the issue.
ALL of their babies have been born blonde. Except for one, born brown-haired, but i had to reload a thousand times to get this.why blonde?? This doesn't make sense at all, especially given the rules you've figured out.
It's confusing me x100.shouldn't the results of this union be 50% BRN, 25% bld, 25% red? Well, those numbers are only probabilities.
Even though the most likely situation is for about 25% of the kids to be blond, it's still possible to get mostly blond kids, just like it's possible to flip a coin and get heads ten times in a row. Sometimes probability just doesn't work out the way you expect.The other thing is that you may be getting clones if you haven't been correcting for Firstborn Syndrome. The game can get stuck generating pretty much the same kid over and over, and the fix for this is to wait until your pregnant sim is about to give birth (and is wailing and all that), save and exit to the neighborhood, go into CAS and click the 'Randomize' button a bunch of times. Ukuran kursi wasit badminton.
You don't have to save any sims here, just randomize and go back to your lot. For some reason, this reshuffles the genes, so you'll be able to get a new randomly generated baby instead of a clone of the firstborn child.
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Oh, I remember my main problem when doing this.For example, my Gen 2 BLK/red & BRN/grey married a guy with black hair & light blue eyes. Now, if both his genes were in fact BLK/BLK and ltbl/ltbl, then the children would be BLK/BLK, BLK/BLK, BLK/red, or BLK/red, and BRN/ltbl, BRN/ltbl, grey/ltbl, or grey/ltbl. (This is easier to envision with the charts =/) Anyways, so obviously all their children are going to have black hair, but the question is, is it possible to tell which one they are (BLK/BLK or BLK/red)?? Otherwise, I can't know until one of their recessive genes (if they even have one) shows up later. I don't know much about skintones, but I know a few things. Generally if you have one sim with skin tone 2 and one with skin tone 4, they can have kids with skin tones 2, 4, or whatever's in between, in this case 3.
Custom (non-default replacement) skin tones are dominant over all of these unless they've been specifically edited to be 'genetic' (i.e. Darker or lighter than whichever default skintones). So with your regular custom skin tones, like say a blue one, all the kids in the next generation will have it.
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Then apparently it can pop up in later generations. But I'm not sure how this works because I don't use custom skin tones. But if you google you can probably find some kind of explanation of that.