Vortex Mod Manager Change Load Order
Originally posted by Vera:I'm on the plugins tab but there doesn't seem to be a way to adjust the load order.Don't know if you figured this out yet or not but incase you haven't or any one else stumbles along this I'll post the solution anywaysFrom the plug in page there is a orange bar with some options on it. You are looking for manage rules one click it and you should get a prompt some like this.Mod name - loads before/ after - Mod nameSelect the mod you want to move up or down in your load order. Then pick a mod whether it be high or low in your load order depending on where you want said mod to be moved. I will state the obvious as well but if you pick before it will move the mod you want moved before the other mod you selected. Hope this explains it well enough for you to understand how its done with vortex. Alternatively you can click and hold on the dependency icon of the esp and drag and and drop it to another esp on your list and be prompted to load before or after then save after that to keep changes made from reverting.
Author's instructionsLOOT and its API are distributed under the GNU General Public License v3.0. The documentation is distributed under the GNU Free Documentation License v1.3. The full texts of both licenses are included in Copyright License Texts.While the GPL license allows anyone to make derivative works of LOOT, the LOOT Team encourages those thinking of doing so to first discuss their reasoning for such an endeavour with the Team. It may be that what the derivative work would do differently is already planned for a future version of LOOT or would be happily integrated into LOOT, thus avoiding any extra effort by others.LOOT has been specifically designed to prevent it being locked into the LOOT Team’s official masterlist repositories.
So, when you upgrade Vortex and import new installed mods into it, check your load order in NMM and mods' activeness if you didn't lock it in LOOT or Wrye bash. To avoid similar situation, LOCK your load order (or make a text file in the case that Vortex unlock it) so you can always revert to it if Vortex change it.


Nevertheless, the LOOT Team appeals to the community to avoid the distribution of unofficial masterlists, as this would only hamper the effort to create one set of stores for load order information. Any issues with a masterlist are best brought to the attention of the LOOT Team so that they may be remedied.Copyright (C) 2012 WrinklyNinja. Fixed Any instances of '.' In messages would be incorrectly displayed as '.'
. Fixed Plugin counters would be set to zero after cancelling a load order sort. Fixed The user interface would not display default values for some data if overriding values were removed (e.g. Added An error message will now be displayed for any light plugin that contains new records with FormIDs outside the valid range for light plugins. Added A warning message will now be displayed for any plugin that has a header version that is older than is used by the game, to help draw attention to plugins that have been incorrectly ported from older games. Fixed Out-of-bounds memory read that caused corruption in LOOT's 'settings.toml' when LOOT is closed after having been unable to find any installed games.
Added An '-auto-sort' parameter that can be passed to 'LOOT.exe' with '-game', and which will cause LOOT to automatically sort the game's load order and apply the sorted load order, then quit. If an error is encountered at any point, auto-sort is cancelled. Added A Czech translation by ThePotatoChronicler. Added A documentation section that describes the sorting algorithm. Changed Passing an invalid '-game' value as a parameter to 'LOOT.exe' now causes an error to be displayed.
Changed The Groups Editor now uses a left-to-right layout when displaying the groups graph, which is clearer and more consistent than the previous layout. Changed Updated GUI dependencies. Changed Updated Japanese translation. Version 0.13.4. Fixed- Warnings were displayed for ghosted plugins saying they were invalid and would be ignored when they were not.- Filesystem errors when trying to set permissions during a masterlist update that clones a new repository (via LOOT API).Changed- The Group dropdown menu in the metadata editor now 'drops up' to reduce the amount of scrolling necesary by default to see the full list.- The GUI is now based on a mix of Polymer 3 and React elements.- Updated GUI dependencies.- Updated LOOT API to v0.13.8. Version 0.13.3.
Added- Support for Skyrim VR.- Support for plugin groups. Each plugin belongs to a group, and groups can load after zero or more other groups, providing a concise way to load groups of plugins after other groups of plugins. Fixed- LOOT now checks that its game subdirectories are actually directories, not just that they exist, erroring earlier and more helpfully when there is somehow a file with the same name in the LOOT data directory.- Windows 7 users can now update their masterlists again without having to manually enable system-wide TLS 1.2 support. This was an issue after GitHub disabled support for older, insecure versions of TLS encryption because Microsoft didn’t enable TLS 1.2 support in Windows 7 by default. Fixed via the LOOT API.Changed- Migrated all non-Polymer GUI dependencies from Bower to NPM.- Refactored GUI JavaScript and custom elements into ES2015 modules.- Introduced Webpack to bundle JavaScript and CSS for the GUI.- Updated Polymer to v2.5.0.- Updated the LOOT API to v0.12.5. Version 0.12.4. Fixed- Loading or saving a load order could be very slow because the plugins directory was scanned recursively, which is unnecessary.
Added- Support for Fallout 4 VR.- Support for configuring games’ local paths, i.e. The directory in which their plugins.txt is stored. Each game entry in LOOT’s settings.toml now has a localpath variable that is blank by default, which leaves it up to libloadorder (via the LOOT API) to determine the path. Changed- The LOOT application now uses the LOOT API, rather than sharing internal code with it.- LOOT now writes to an additional log file: LOOTAPIDebugLog.txt- If LOOT is closed while maximised, it will now start maximised.- Log timestamps now have microsecond precision.- Updated to CEF v3.2924.1561.g06fde99.- The LOOT API has had its code split into its own repository. (Its documentation, along with the metadata syntax documentation, is now hosted separately. (A few inaccurate logging statements.- Menu text wrapping during opening animation.- Inconsistent editor priority values handling, causing priority values user metadata to not trigger the “Has User Metadata” icon appearing in certain circumstances.- The LOOT window’s title is now set on Linux.- The LOOT window’s size and position is now saved and restored on Linux.- Clipboard operations are now supported on Linux (requires xclip to be installed). Version 0.10.3.
Vortex Mod Manager Change Load Order In Nexus Mod Manager
Added- LOOT now creates a backup of the existing load order when applying a sorted load order. The backup is stored in LOOT’s folder for the current game, and up to the three most recent backups are retained.Changed- If no game is detected when LOOT is launched and a valid game path or Registry key pointing to a game path is added in the Settings dialog, LOOT will select that game and refresh its content when the new settings are applied.- Most exception-derived errors now display a generic error message, as exception messages are no longer translatable. Fixed error when applying filters on startup.- Fixed hidden plugin and message counters not updating correctly after sorting.- Fixed an error occurring when the user's temporary files directory didn't exist and updating the masterlist tried to create a directory there.- Fixed the installer failing if LOOT was previously installed on a drive that no longer exists. Fixed 'Cannot read property 'push' of undefined' errors when sorting.- Fixed many miscellaneous bugs, including initialisation crashes and incorrect metadata input/output handling.- Fixed metadata editors not clearing unsaved edits when editing is cancelled.- Fixed LOOT silently discarding some non-unique metadata: an error message will now be displayed when loading or attempting to apply such metadata.- Fixed userlist parsing errors being saved as general messages in the userlist.- Fixed and improved LOOT's version comparison behaviour for a wide variety of version string formats.
This involved removing LOOT's usage of the Alphanum code library.- Improved detail of metadata syntax error messages.- Improved plugin loading performance for computers with weaker multithreading capabilities (eg. Fixed LOOT UI opening in default browser on launch.- Fixed No existing load order position errors when sorting.- Fixed message filters being ignored by plugin cards after navigating the list.- Fixed output of Bash Tag removal suggestions in userlists and the API's `lootwriteminimallist`.- Fixed display of masterlist revisions where they were wrongly interpreted as numbers.- LOOT now uses versioned masterlists, so that new features can be used without breaking LOOT for users who haven't yet updated.- Moved content filter into Filters sidebar tab. The CTRL-F keyboard shortcut no longer focusses the content filter.- Checkbox-toggled filters now have their last state restored on launch.- Darkened background behind cards to increase contrast.- Added content search, accessible from an icon button in the header bar, and using the CTRL-F keyboard shortcut.- Added Copy Load Order feature to main menu.- Updated French translation. Version 0.7.0. Fixes- The Settings.yaml included with the installer was very old.- Inactive incompatibilities were displayed as error messages. They are now displayed as warnings.- Masterlist entries that matched the same plugin were not being merged.

Now one exact match and any number of regex matches will be merged.- Masterlist updating failed when a fast-forward merge was not possible (eg. When remote has been rebased, or a different repository is used). Such cases are now handled by deleting the local repository and re-cloning the remote.- Masterlist updating failed when the path to LOOT's folder included a junction link.- Masterlists would not 'update' to older revisions.
Edit Load Order Nexus Vortex
This can be useful for testing, so now they can do so.- Crashes when trying to read corrupt plugins and after masterlist update completion.- LOOT would crash when trying to detect a game installed to a location in which the user does not have read permissions, now such games are treated as not being installed.- Plugins with non-ASCII description text would cause 'codecvt to wstring' errors.- LOOT would accept any file with a.esp or.esm extension as a plugin. It now checks more thoroughly, by attempting to parse such files' headers.- LOOT would only detect Skyrim plugins as loading BSAs. Plugins for the other games that also load BSAs are now correctly detected as such.- Depending on the plugins involved, sorting could produce a different load order every time it was run.