Battlefield 1942 Star Wars Mod
Jun 23, 2014 - Take a look at this fascinating project, showcasing the innovation that is so prevalent in Star Wars across interests, countries and generations. Desert Combat and Desert Combat Final - OK BattleGroup 42 - OK Eve for Destruction - OK Forgotten Hope Secret Weapon - OK Silent Heroes - NOT OK.
Sector control scenarios based on Battlefield 1942.This should for the most part work just as Battlefield 1942.5 different classes to chose between in the respawn menu.- Officer.- Medic.- Sniper.- At soldier.- Machinegunner.Up to 50 players for each faction. And yes some of the maps have bots, see list bellow.When a faction captures a sector their sides vehicles will spawn in that sector.Flags and spawn points will also change depending on who controls a sector.All vehicles will respawn 30 seconds after they are destroyed, they will spawn at their starting position.Ammo crates works just like in Battlefield 1942. Just walk up to them and rearm the wapon you are holding.The battle maps can be found on these terrains.- Hyde Sark.- Baranow Poland.- Merderetkoth.- Berlin streets.- Panovo Ukraine (winter).- Tarawa Betio.- Neaville-1944.- Kokoda Trail.- Colleville, France.Maps with bots on so far. Rest of the maps will be updated soon.- Hyde Sark. bots version.- Berlin streets. bots version.- Tarawa Betio.
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Moddb Battlefield 1942
bots version.- Kokoda Trail. bots version.- Panovo Ukraine (winter) - bots version.- Colleville, France. bots version.The bots version can be played alone or in coop with friends.When playing the bots maps you dont have to enable the ai's in the lobby.They will spawn in with their own module.If anyone know how to make the respawn points captureable for each side please let me know.Special thanks to youtube user paecmaker for making the Battlefield cinematic for Arma 3 and letting me use it here on my mod.